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| using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine;
namespace CLF.RedDotSystem { public enum RedDotType { Normal, RedDotNodeNum, RedDotDataNum, } public class RedDotSystem { public static RedDotSystem instance;
public static RedDotSystem Instance { get { if (instance == null) { instance = new RedDotSystem(); }
return instance; } }
private Dictionary<RedDotDefine, RedDotNode> mRedDotLogicDic = new Dictionary<RedDotDefine, RedDotNode>();
public void InitlizateRedDotTree(List<RedDotNode> nodeList) { foreach (RedDotNode item in nodeList) { mRedDotLogicDic.Add(item.node, item); } }
public void UpdateRedDotState(RedDotDefine redKey) { if (redKey == RedDotDefine.None) { return; } RedDotNode redDotNode = null; if (mRedDotLogicDic.TryGetValue(redKey, out redDotNode)) { redDotNode.RefreshRedDotState(); UpdateRedDotState(redDotNode.parentNode); } }
public void RegisterRedDotChangeEvent(RedDotDefine redKey, EventHandler<RedDotNode.OnRedDotActiveChangeArgs> changeEvent) { RedDotNode redDotNode = null; if (mRedDotLogicDic.TryGetValue(redKey, out redDotNode)) { redDotNode.OnRedDotActiveChange += changeEvent; } else { Debug.LogError($"key:{redKey} not exits, please check key define"); } } public void UnRegisterRedDotChangeEvent(RedDotDefine redKey, EventHandler<RedDotNode.OnRedDotActiveChangeArgs> changeEvent) { RedDotNode redDotNode = null; if (mRedDotLogicDic.TryGetValue(redKey, out redDotNode)) { redDotNode.OnRedDotActiveChange -= changeEvent; } else { Debug.LogError($"key:{redKey} not exits, please check key define"); } }
public void RegisterSonNode(RedDotDefine father, RedDotDefine son) { RedDotNode fatherNode = null; if (mRedDotLogicDic.TryGetValue(father, out fatherNode)) { if (fatherNode.children.Contains(son)) { return; } fatherNode.children.Add(son); } else { Debug.LogError($"key:{father} not exits, please check key define"); } }
public int GetChildNodeRedDotCount(RedDotNode redDot) { int childRedDotCount = 0; ComputeChildRedDotCount(redDot, ref childRedDotCount); return childRedDotCount; }
public void ComputeChildRedDotCount(RedDotNode redDot, ref int childRedDotCount) { foreach (RedDotDefine child in redDot.children) { RedDotNode redDotNode; if (mRedDotLogicDic.TryGetValue(child, out redDotNode)) { redDotNode.RefreshRedDotState(); childRedDotCount += redDotNode.redDotCount; } else { Debug.LogError($"key:{child} not exits, please check key define"); } } } } }
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